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Final Lesson/Unit Plan Outline


Title:

Elements of a Story


Description/Summary:

This unit covers the elements of a story. The unit begins with a brief introduction to all of the elements in a story. The students begin this unit with a treasure hunt. The students later get a chance to work with setting using the software Diorama Designer. These lesson plans will be used by a language arts teacher. Once the students have constructed their dioramas using the software, they will write short stories using the settings that they have created.


Learner Analysis:

This language arts class consists of 20 fourth grade students in a moderate sized urban school. The students have varied levels of ability; however, this unit is appropriate for everyone.


Alignment Table:

WI Model Academic Standards Objectives Practice Assessment
English Language Arts Standards      
B.4.1 Create or produce writing to communicate with different audiences for a variety of purposes.

Students will be able to write a story that has a clear and defined setting in it.

Students will understand how to use setting in their story to create the mood/tone of the story.

Students will practice describing various aspects of their setting.

Students will write rough drafts of their stories.

Students will write a short story incorporating the setting they have created.
E.4.3 Create products appropriate to audience and purpose.

Students will be able to write a story that has a clear and defined setting in it.

Students will understand how to use setting in their story to create the mood/tone of the story.

Students will practice describing various aspects of their setting.

Students will write rough drafts of their stories.

Students will write a short story incorporating the setting they have created.
     
Information and Technology Literacy Standards      
A.4.5 Use media and technology to create and present information. The students will plan and produce a diorama that has a clear and purposeful setting.

Students will work together as a class to make a diorama using the software.

Students will practice making dioramas and/or altering dioramas using the software.

Students will create a diorama in Diorama Designer.
B.4.6 Interpret and use information to solve the problem or answer the question.

Students will know how to maneuver through web sites to find information.

Students will be able to pull the main points out of various readings.

Students will practice using the links on the treasure hunt to get to and from various web sites.

Students will practice reading information and drawing conclusions from the reading.

Students will complete a worksheet that goes along with the treasure hunt.

 


Activity Sequence Summary: (Classes are 45 minutes long.)

Day 1:
1. Students will be asked what makes a good story.
2. After class discussion of what makes a good story, the teacher will inform the students that there are certain elements in a story that make a story what it is.
3. Students will be given a worksheet, and they will be instructed to start the treasure hunt. The students will just start it; the rest of the treasure hunt will be finished during the next class period.

Day 2:
1. Students complete the treasure hunt.

Day 3:
1. The teacher will discuss the students' answers to the questions from the treasure hunt.
2. The teacher will emphasize the importance of setting and explain that the class will be looking at setting in depth now.
3. The teacher will give students an introduction to the software Diorama Designer.

Day 4 - X:
1. The students will have the next few days to use Diorama Designer. The students will have time to experiment with creating different dioramas. When the students are ready, they will each pick a setting that they want to use for writing a story. The students will then individually create dioramas specific to the short stories that they will be writing.

 

 

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Sarah Harvey
EDMT 380-001
Fall 2004

Page last updated December 13, 2004
Contact Sarah Harvey at harveysk@uwec.edu